GameNode Control
Run game servers only when friends are actually playing.
A control plane for Valheim first, then Steam dedicated servers and Minecraft mod profiles. Keep the app reliable, move compute to cheap game nodes, and shut idle worlds down before the bill gets silly.
$50
with current auto-stop windows
3
across active worlds
68%
projected vs 24/7 hosting
Mistlands Weekend
OnlineValheim on Hetzner CX - Ashburn, VA
3/10
2 vCPU / 4 GB
30 min empty
11 min ago
Adapter Roadmap
Valheim
MVPSteamCMD install, Docker lifecycle, status polling, world backups, and graceful stop before VM shutdown.
Sons of the Forest
NextDedicated server config editing, save backups, update jobs, and player-aware idle detection.
Minecraft Java
ModsVersioned Fabric/Forge profiles, mod manifests, checksums, rollback, and world restore points.
Audit Trail
Auto-stop window changed to 30 minutes
Kyle - Today, 11:42 AM
Manual backup created for Mistlands Weekend
Scheduler - Today, 11:31 AM
Fabric Mod Lab requested medium tier
Kyle - Today, 10:58 AM
Cheap Node Strategy
AWS can hold auth, scheduling, and metadata while Hetzner, OVH, Lightsail, or home nodes run the heavy game process.
Safe Commands
The browser never receives cloud credentials. It asks the backend to create signed jobs for a node agent.
Versioned Worlds
Configs and mod manifests are versioned records. Large world saves live in object storage snapshots.